#include "Sky.h"

Sky::Sky(float size_)
{
	size = size_;
}

Sky::~Sky()
{
}

void Sky::Draw()
{
	glBegin(GL_QUADS);
	//front face
	glVertex3f(-size,size,-size);
	glTexCoord3f(0,1,0);

	glVertex3f(-size,-size,-size);
	glTexCoord3f(0,0,0);

	glVertex3f(size,-size,-size);
	glTexCoord3f(1,0,0);

	glVertex3f(size,size,-size);
	glTexCoord3f(1,1,0);



	glEnd();
}